Completed in 2 parts, each project was dedicated to a specific topic within game development. The first part is about learning from a tutorial and the second part is about expanding on the research phase to create something new
This project was centered around creating tools for Unity's editor window.
I chose to research the process of making toolbars.
This project was about procedural generation.
I researched the functionality behind endless runner games.
This project was focused on shaders.
For this project I experimented with texture and shadow, along with creating an outline effect.
This was a single phase research project on AI.
I studied Smart Zones and Ambiance of Life.